Demonstrates Business and Application Adaptability to address the impact of Pokémon Go on network bandwidth
Extreme Networks has announced the availability of a customized application fingerprint for its ExtremeAnalytics solution developed to address the rising adoption of the Pokémon Go phenomenon and its impact on network bandwidth. Millions of users worldwide have downloaded the game and Extreme delivers a solution that can provide customers visibility and control of the game’s usage over their networks – across the unified wired and wireless edge.
With this fingerprint, customers can customize their analytics database to identify the number of devices in use on a network and reallocate bandwidth based on Pokémon Go activity. The fingerprint is compatible with Extreme’s on-premise and ExtremeCloud solutions, as well as certain standardized third party vendor networks, as per the press release.
This fingerprint demonstrates the potential of the ExtremeAnalytics solution to address the growing demand from organizations looking to track, analyze and adjust their network based on new, and sometimes viral, applications. At Super Bowl 50 alone, Extreme found that of the total 10 terabytes of application traffic transferred during the event, half was consumed by two applications alone. As mobile technology continues to advance and augmented reality takes center stage, it will be crucial that organizations are flexible and able to adapt to emerging trends that could affect their networks. The capability to utilize such fingerprint is available to customers as a feature in ExtremeAnalytics updates.